Hannah Culver

Hannah makes stuff.
This is some of that stuff.

Games

Life By You

Role: Senior Game Designer
Studio: Paradox Tectonic

An open-world life simulator aiming to be the most moddable game in the genre. Create and customize your characters, have real-text conversations, and build or modify the beachside town of your dreams.

Main contributions: feature design (careers, skills, and event features), map and level design, content design, press interviews


Image credit: Robin Games

PLAYHOUSE

Role: Game Designer
Studio: Robin Games

Design game for mobile, using collaborations with real brands to decorate 3D spaces and rate others’ designs. Daily design challenges kept things fresh, and new furniture based on products that you can shop for in real life was added frequently.

Main contributions: level design, content design in collaboration with interior designer, camerawork


Harry Potter: Hogwarts Mystery

Role: Game Designer
Studio: Jam City

A mobile RPG set in the Harry Potter universe. The player attends Hogwarts for four years as a student, during which time they learn spells, grow relationships with classmates, decorate their dorms, befriend magical creatures, and even play Quidditch!

Main contributions: minigame design, level and scene design for both interactive and cutscenes, storyboarding, scene direction, content design, camerawork


Eat Brains Love

Role: Game Designer
Studio: Academy of Art University student work

A 6-week visual novel/dating sim project with Megan Cavalli, Clara Wiking, and Ashley Eala using the Ren’Py engine. You are a lonely zombie, but are you looking for love or just looking for brains? Available for Windows here.

Main contributions: overall game design and initial pitch, scriptwriting, character design